

This looks like a game from several years ago, and no matter how good a performance the voice actors might be trying to give, they're always hampered by the mechanical nature of the character's movements. The character animations and lackluster graphics don't help The First Templar, either. Games like Dead Space have shown that UI can be both elegant and serve a purpose, while The First Templar's is just phoned in. The screen is simply too crowded – especially in split-screen cooperative play – and it takes away from any of the ambience or occasional beauty the environments have. The menus and user interface are bad with generic fonts and an intrusive heads up display. Moments into The First Templar you know you're playing a budget game. It's nothing I haven't seen done better many times before. At its core, The First Templar is a hack-and-slash adventure, wherein you'll be pushed through a series of environments, bludgeon tons of enemies and solve mind-numbingly easy puzzles. His journey takes him all over the Middle East, with stops in historical cities like Acre. This is the story of a Templar named Celian, a knight who is on a quest to recover the Holy Grail.
